PAINT FORGE
mesh + source photo → multicolor 3MF
Spectrum · U1 · Paint — mesh + source photo · FS gcode
NEW — PHOTO tab: drop your source image with the mesh. Spectrum handoff ZIP includes source_photo.jpg. DISMISS
↩ UNDO
⟲ VIEW
◻ WIRE
⬛ HUEFORGE PIECE — click for swap guide
LOAD MODEL
model + optional source photo → paint → export
Which workflow?
① Mesh from Spectrum Forge (photo relief)Unpack handoff ZIP → drop relief.glb + source_photo.jpg (PHOTO tab) → paint → export → Orca → gcode inject if FS.
② Mesh + your original photo (Hi3D, scan, etc.)Load GLB/STL → PHOTO tab → drop the OG image → Project Photo (wrap/tile) or AI PAINT with photo as color reference.
③ Mesh only, no photoDrop GLB/STL/3MF → AI PAINT (studio lighting) or brush by hand.
④ Already painted Bambu 3MF for U1Use U1 Forge to convert slots — not Paint Forge.
⑤ One-stop photo relief (no FS inject)Stay in Spectrum Forge → export 3MF → Orca Open Project.
DROP 3MF
★ best — keeps paint + colors
DROP GLB / STL
from Spectrum Forge, Hi3D, or any mesh · auto-paints
IN THIS APP
1 LOAD — drop mesh (3MF / GLB / STL)
2 PHOTO — drop your source image (same photo you modeled from). Project onto surface or send to AI PAINT as color reference
3 AI PAINT — Claude paints zones (uses reference photo when loaded)
4 Touch up with zone / grow / line brushes
5 Export painted 3MF → Orca Open Project (not Import)
6 Full Spectrum only: slice in Orca → load gcode here → Inner Wall Gcoder
7 AI bookmark art (optional)
Paint Forge v2 ready
PHOTO PAINT
drop source image → project onto mesh or guide AI colors
DROP PHOTO
JPG · PNG · WebP · HEIC · TIFF · AVIF
PROJECTION MODE
Quick+ (multi-view, fast)
Toggle ON for Perfect mode (BVH raycast, slower)
PATTERN
WRAP: stretch image across model · TILE: Poisson-disk pack copies
Show photo overlay on viewer
SMART REMAP
N colors → 4 via Lab clustering
SOURCE -
TARGET 4
MAP
FILAMENTS
change colors · keep paint
COLOR ENGINE
BLEND MATRIX
PAINT
auto → dots → smooth
AI PAINTER
Claude Vision identifies your model, picks colors with Beer-Lambert TD science, paints zones, and writes bookmark art descriptions.
COLOR MODE
MANUAL PAINT
Studio lighting + curvature + ICM optimization
CMY+K → studio paint → 10 virtual colors for Orca Full Spectrum
TRANSITION DOTS
40%
2
DISTRIBUTION
EDIT
clean · fix · cut · recover
ISLANDS
10
RECOVER PAINT
Lost paint after cutting? Load the original painted 3MF and the cut version. Paint transfers by spatial matching.
Center + floor
EXPORT
3MF → Orca Open Project → slice → gcode inject (Full Spectrum)
Which workflow?
Classic / toolchanger paintExport 3MF here → Orca Open Project → print.
Full Spectrum (U1)Export 3MF → Orca FS beta → slice gcode → load gcode below → inject inner walls → print.
Used a source photo?That image goes in the PHOTO tab (project or AI reference) — not in EXPORT.
Not sure where you started?Photo relief → Spectrum Forge. Bambu file → U1 Forge.
INK WALLET
Designing and AI painting are free. You only spend ink when you export the print-ready 3MF. Same wallet (your email) across shapedqr.com and inkwell.wiki.
AA smooth on export
Next: slice, then come back
1. Your painted_full_spectrum.3mf just downloaded.
2. Open it as a Project in Snapmaker Orca Full Spectrum (2.3.3+) — not Import. Layer height 0.08–0.12 mm.
3. Slice and export .gcode from Orca.
4. Return here → Inner Wall Gcoder below → load gcode → inject → print.
Wombley Full Spectrum guide ↗
Dismiss (stays on EXPORT tab)
CLOUD SLICE
Slice in the cloud — works on Chromebook, phone, any device. No OrcaSlicer install needed.
Printer
Quality
AI BOOKMARK
4-panel filament painting art
BOOKMARK PANELS
AI describes 4 scenes from your model for filament painting bookmark art. Uses your 4 filament colors as the palette.
Run AI PAINT first to generate panel descriptions
FILAMENT REFERENCE
WRAP IMAGE
Stretch photo across model surface
PROJECTION TYPE
100%
100%
?